Playstyle
13 Thresh games
Playstyle radar
13 gamesCompared with Diamond supports, blended with other Diamond Thresh players.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Utility
Healing, shielding, lockdown and saves for allies
46
of 100
Vision
Vision score, control wards and ward clears
60
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
42
of 100
What to work on
13 gamesSurvivabilityStart here
Deaths / min
0.24 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Aggression
Kill participation
50% vs 56% typical
Be at every fight your team takes; a support's value is presence.
Utility
Ally saves / game
0.08 vs 0.39 typical
Keep the save for the ally the enemy actually dives.
Not a priority
Strengths
Wards cleared / game
9.6 vs 7.7
73 of 100 against Diamond Thresh players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, vision leads at 63 of 100, built on 9.6 wards cleared a game and 6.8 control wards a game. Aggression trails at 34, with 50% kill participation.
Among supports
Thresh supports with fewer deaths a minute than the median win 72% of games; with more, 32%.
Thresh supports with above-median kill participation win 55% of games; below it, 49%.
Thresh supports with above-median ally saves a game win 58% of games; below it, 50%.