Summoner's RiftARAMArenaNexus BlitzURFOne for AllSwiftplayUltimate Spellbook
Effects
Unique Passive · Nightstalker
Your abilities deal 0% to 22.5% / 0% to 12.5%(based on target's missing health) increased damage against enemy champions. Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you untargetable for 1.5 seconds, which ends prematurely if you perform an action that breaks stealth.
Patch history
25.13 · Jun 25, 2025
Available on Arena.
25.10 · May 14, 2025
Removed from the game on May 14th, 2025 since Arena is no longer available.
25.5
Available on Arena.
14.19
Removed from the game on September 24th, 2024 since Arena is no longer available.
14.14
Attack damage reduced to 50 from 55.
Lethality reduced to 20 from 22.
Bug Fix: Tooltip now displays accurate information.
33 older patches
Stats
+50Attack Damage
+20Lethality
+20Ability Haste
Available in
Arena
14.12
Attack damage reduced to 55 from 60.
Nightstalker damage amplification reduced to 0% to 22.5% / 0% to 12.5%(based on target's missing health) from 0% to 25% / 0% to 15%.
Bug Fix: Cooldown is no longer reset upon the user's death.
Bug Fix: Untargetability effect now chains correctly with the states from other sources of untargetability.
13.17
New Effect: Upon being triggered, Nightstalker now destroys all incoming non-turret projectiles on the user.
Removed: Nightstalker no longer grants invulnerability.
13.16
Cooldown increased to 30 seconds from 10.
Nightstalker bonus damage reduced to 0% to 18% from 0% to 20%.
Undocumented/New: Nightstalker will now no longer prematurely end from the first instance of a non-basic attack action that breaks stealth as well as any subsequent actions for 0.25 seconds after that.
13.13
Removed: Nightstalker can no longer trigger if the user is channeling.
13.11
Nightstalker bonus damage increased to 0% to 20% from 0% to 15%.
Bug Fix: Nightstalker's untargetability now properly renders the user invalid to abilities even if they were cast before the fact.
13.10
Unique Passive - Nightstalker:
New Effect: Your abilities deal 0% to 15% increased damage. Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you untargetable and invulnerable to non-structures for 1.5 seconds, which ends prematurely if you perform an action that breaks stealth (10 second cooldown).
Old Effect: Your next basic attack against an enemy champion deals 75 / 55(+ 30% / 25%bonus AD)bonus physical damage on-hit and slows the target by 99% for 0.25 seconds (15 second cooldown). Ranged champions do not apply the slow. Scoring a takedown against an enemy champion within 3 seconds of damaging them resets this effect's cooldown and grants you invisibility for 1.5 seconds.
12.14
Bug Fix: Now shows up in the movement speed & mobility category in the shop.
Bug Fix: Damage dealt tracker now properly tracks damage.
12.13
Bug Fix: Boots no longer override bonus movement speed gained from mythic passives if they are placed in an item slot lower than the Mythic item.
New Effect: Mythic passive now also grants 5 bonus movement speed.
11.23
Total cost reduced to 3100 g from 3200 g.
Combine cost reduced to 900 g from 1000 g.
Nightstalker base damage for melee champions increased to 75 from 65.
Nightstalker bonus AD ratio for melee champions increased to 30% bonus AD from 25%.
Nightstalker base damage for ranged champions reduced to 55 from 65.
Undocumented: If Nightstalker triggers while the user is already invisible, no longer causes them to be revealed after Nightstalker's invisibility wares off.
11.4
Bug Fix: Nightstalker's invisibility now properly functions if it is triggered while already invisible.
Undocumented: Nightstalker no longer triggers on takedowns on clones.
Unique Passive - Nighstalker: Basic attacking an enemy champion deals 100 (+ 30% bonus AD)bonus physical damage on-hit and slows them by 99% for 0.25 seconds (15 second cooldown). Champion takedowns within 3 seconds reset this effect's cooldown and grant you invisibility for 1.5 seconds.
Mythic Passive: Empowers your other Legendary items with 5 ability haste.
9.23
Attack damage increased to 60 from 55.
Removed Unique Passive - Blackout: When spotted by an enemy ward or traps, gain Blackout over a 400-unit radius for 8 seconds (90 second cooldown). You disable surrounding wards, as well as exposingstealthed wards and traps. The effects linger for 2 seconds after you walk away. Melee basic attacks instantly kill wards or traps revealed by Blackout. Blackout does not extend over terrain.
8.17
Nightstalker damage reduced to 30+120/17*(x-1) from 30+10*(x-1).
Lethality increased to 21 from 18.
8.6
Melee Nightstalker damage reduced to 30 to 200 from 65 to 320.
Ranged Nightstalker damage reduced to 30 to 200 from 45 to 300.
New Effect:Melee basic attacks instantly kill traps/wards that are disabled by Blackout.
New Effect: Blackout won't be triggered if the owner is currently using a Sweeper Drone.
7.22
Lethality increased to 20 from 18.
7.21
New Effect: Pinging the item now tells your team whether you're currently unseen or not.
7.16
Updated VFX to improve clarity.
7.15
Nightstalker damage for melee champions changed to 65 to 320 from 55 to 360.
Nightstalker damage reduced for ranged champions to 45 to 300 from 55 to 360.
Removed: Ranged users no longer trigger the 99% slow for 0.25 seconds.
7.14
Nightstalker damage reduced to 55 to 360 from 105 to 360.
Removed: Blackout no longer disables traps, but still disables wards.
Bug Fix: Champion clones no longer instantly gains the Blackout passive when spawned.
7.3
Bug Fix: Selling or undoing its purchase now correctly removes the Nightstalker passive.
7.2
Nightstalker next basic attack against enemy champion base damage increased to 75 from 50.
7.1
Bug Fix: Fixed a bug causing ward detection radius VFX pulses to queue up while dead, then play all at once upon respawning.
6.22
Attack damage reduced to 65 from 75.
No longer grants armor penetration and movement speed.
Nightfall passives removed.
New Unique passive: +15 Lethality.
New Unique passive: +20 movement speed out of combat.
New Unique passive: Nightstalker - After being unseen for at least 1 second, your next basic attack deals 50 + (200% Lethality) bonus true damage on-hit (lasts 4 seconds after being seen by an enemy champion).
New Unique passive: Blackout - When spotted by an enemy ward, causes a blackout for 8 seconds, disabling all nearby wards (90 second cooldown).
Unique Passive: Your next basic attack on an enemy champion applies Nightfall (120 second cooldown).
Unique Passive – Nightfall: After 2 seconds, deals 90 (+ 25% of target's missing health) physical damage. If the target is taken down before Nightfall dealt damage, the full cooldown is refunded.
Unique Passive - Nightstalker: After being not visible to enemies for at least 1 second, your next basic attack against an enemy champion deals 30 to 150bonus physical damage on-hit and, after a 0.25-second delay, slows them by 99% for 0.5 seconds. The enhanced attack lasts 5 seconds after being seen by an enemy champion.
Limits:Ranged basic attacks do not apply the slow.
Grants 10% cooldown reduction.
Nightstalker damage changed to 105 to 360 from 75 (+ 200% Lethality).
Nightstalker damage type changed to physical from true.
New Effect: Nightstalker now slows by 99% for 0.25 seconds.
Unseen delay increased to 5 seconds from 4.
New Effect: Tooltip now mentions how much armor the item's lethality is currently negating.