Shield health ratio increased to 100% bonus health from 90%.
Shield duration increased to 5 seconds from 2.5.
Cooldown reduced to 30 seconds from 90.
Size increase is now granted for the full 5 seconds.
Passive named item effect changed to Unbreakable from Monolith.
Removed Unique Passive - Fortify: Increase your bonus armor and bonus magic resistance by 5% for 6 seconds when a champion deals damage to you, stacking up to 5 times for a maximum of 25%. This stacks once per unique champion.
14.1
Removed from the game.
13.8
Bug Fix: Shield duration is no longer reduced by heal and shield power increasing the decay values unnecessarily.
12.22
Combine cost increased to 1250 g from 1050 g.
Total cost unchanged.
12.10
Shield health ratio reduced to 90% bonus health from 100%.
11.23
Total cost reduced to 3200 g from 3300 g.
Combine cost unchanged.
New Effect: Tooltip now tracks damage blocked by Monolith.
11.2
Bonus resistances per stack increased to 5% from 3%.
Maximum bonus resistances increased to 25% from 15%.
Unique Active - Monolith: Gain a 100 (+ 100% bonus health)shield that decays over 2.5 seconds (90 second cooldown).
Unique Passive - Fortify: Increase your bonus armor and bonus magic resistance by 3% for 6 seconds when a champion deals damage to you, stacks up to 5 times for a maximum of 15%. This stacks once per champion.
Unique Passive - Stone Skin: If 3 or more enemy champions are within 850 radius, grants 40 bonus armor and 40 bonus magic resistance.
Unique Active - Metallicize: Increases current and maximum health by 40%, as well as champion size by 7%, but reduces the damage you deal by 60% for 4 seconds. If Stone Skin is active, instead increases health by 100% and size by 25% (90 second cooldown). Current health percentage is conserved when the effect ends, as well.
Metallicize now increases base health and bonus health proportionally, rather than all increases being considered bonus health. For example, if you have 1500 base health and 1000 bonus health, the empowered cast will grant 1500 base health and 1000 bonus health instead of 2500 bonus health.
Active no longer scales with Stoneborn Pact or Consume Well Fed buff.
Cinderhulk+20% bonus health is now only applied onceafterMetallicize, rather than Metallicize first increasing the champion's health already factoring Gargoyle Stoneplate active and then Cinderhulk triggering again to increase the new amounts of bonus health.
7.17
Previous V7.17 changes reverted.
Cinderhulk+20% bonus health is now only applied onceafterMetallicize, rather than Metallicize first increasing the champion's health already factoring Gargoyle Stoneplate active and then Cinderhulk triggering again to increase the new amounts of bonus health.
7.12
Bug Fix: Fixed a bug where Metallicize self-damage reduction was applying twice to Corki basic attacks.
7.9
Bug Fix: Active cooldown is no longer incorrectly reduced by cooldown reduction.
Unique Passive - Stone Skin: If 3 or more enemy champions are nearby, grants 40 bonus armor and 40 bonus magic resistance.
Unique Active - Metallicize: Increases maximum health by 40% and increases champion size, but reduces the damage you deal by 60% for 4 seconds (90 second cooldown). If Stone Skin is active, instead increases maximum health by 100%.