Playstyle
13 games
Playstyle radar
13 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
65
of 100
Damage
Damage per minute and share of the team's damage
71
of 100
Farming
CS pace, gold income and early-lane farm
66
of 100
Vision
Vision score, control wards and ward clears
63
of 100
Objectives
Epic monsters, objective damage and plates
69
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
What to work on
13 gamesSurvivabilityStart here
Deaths / min
0.23 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Turret plates / game
6.4 vs 7.8 typical
Push for plates after a won trade instead of resetting.
Survivability
Time spent dead
11% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Epic monsters / game
2.0 vs 1.1
93 of 100 against Cassiopeia players, and it matters: the better half of Cassiopeia mid laners wins 77% of games, the other half 37%.
Kill participation
52% vs 42%
95 of 100 against Cassiopeia players, and it matters: the better half of Cassiopeia mid laners wins 52% of games, the other half 47%.
Team damage share
28% vs 23%
87 of 100 against Cassiopeia players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, farming leads at 72 of 100, built on 8.1 CS a minute and 80.5 CS at 10 min. Survivability trails at 53, with 11% time spent dead.
Among mid laners
Cassiopeia mid laners with fewer deaths a minute than the median win 68% of games; with more, 30%.
Cassiopeia mid laners with above-median turret plates a game win 76% of games; below it, 22%.
Cassiopeia mid laners with less time spent dead than the median win 65% of games; with more, 34%.