Playstyle radar
10 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
30
of 100
Damage
Damage per minute and share of the team's damage
24
of 100
Utility
Healing, shielding, lockdown and saves for allies
48
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
34
of 100
What to work on
10 gamesDamageStart here
Damage / min
380 vs 433 typical
Poke between cooldowns and add autos when it is safe.
Vision
Vision score / min
2.27 vs 2.89 typical
Deep wards after a won fight and a sweep before every objective.
Survivability
Time spent dead
11% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Epic monsters / game
1.8 vs 0.9
93 of 100 against Pyke players, and it matters: the better half of Pyke supports wins 73% of games, the other half 41%.
Objective damage / min
138 vs 76
84 of 100 against Pyke players, and it matters: the better half of Pyke supports wins 70% of games, the other half 28%.
CC seconds / min
1.3 vs 1.0
93 of 100 against Pyke players, and it matters: the better half of Pyke supports wins 52% of games, the other half 46%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, vision leads at 53 of 100, built on 7.1 wards cleared a game and 2.01 vision score a minute. Damage trails at 25, with 10% team damage share.
Among supports
Pyke supports with above-median damage a minute win 59% of games; below it, 39%.
Pyke supports with above-median vision score a minute win 53% of games; below it, 46%.
Pyke supports with less time spent dead than the median win 63% of games; with more, 35%.