Playstyle
11 games
Playstyle radar
11 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
63
of 100
Damage
Damage per minute and share of the team's damage
65
of 100
Farming
CS pace, gold income and early-lane farm
62
of 100
Vision
Vision score, control wards and ward clears
21
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
11 gamesSurvivabilityStart here
Time spent dead
17% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
0.64 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Epic monsters / game
0.5 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Gold / min
426 vs 413
82 of 100 against top laners, and it matters: the better half of Diamond top laners wins 66% of games, the other half 30%.
Damage / min
951 vs 803
77 of 100 against top laners, and it matters: the better half of Diamond top laners wins 56% of games, the other half 39%.
Solo kills / game
3.5 vs 2.4
71 of 100 against top laners, and it matters: the better half of Diamond top laners wins 58% of games, the other half 41%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 73 of 100, built on 968 damage a minute and 24% team damage share. Vision trails at 23, with 1.8 wards cleared a game.
Among top laners
Diamond top laners with less time spent dead than the median win 62% of games; with more, 33%.
Diamond top laners with above-median vision score a minute win 51% of games; below it, 44%.
Diamond top laners with above-median epic monsters a game win 67% of games; below it, 31%.