Playstyle
60 games
Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
3
of 100
Damage
Damage per minute and share of the duo's damage
21
of 100
Frontline
Damage soaked and mitigated for the duo
34
of 100
Utility
Healing and shielding for the duo
50
of 100
Control
Crowd control uptime and immobilizations
16
of 100
Mechanics
Skillshots landed and dodged
48
of 100
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
DamageStart here
Damage / min
1086 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Control
CC seconds / min
1.3 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Control
Immobilizations / game
16.1 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Identity
Contender
No axis stands out above the field.
Among Arena players, utility leads at 50 of 100, built on 51 heals + shields a minute and 51 ally heal + shield a minute. Placement trails at 3, with 4.5 average placement.
Among Arena players
Arena players with above-median damage a minute win 56% of games; below it, 10%.
This season, in your wins 2020, in your losses 740 · 17W 48L
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
This season, in your wins 1.4, in your losses 1.3 · 17W 48L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
This season, in your wins 10.9, in your losses 17.2 · 17W 48L