Playstyle
14 games
Playstyle radar
14 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
26
of 100
Farming
CS pace, gold income and early-lane farm
25
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
14 gamesSurvivabilityStart here
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.19 vs 0.17 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS / min
5.9 vs 6.3 typical
Catch the side wave between fights instead of standing in the river.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 50 of 100, built on 0.19 deaths a minute and 11% time spent dead. Damage trails at 9, with 17% team damage share.
Among top laners
Shen top laners with less time spent dead than the median win 67% of games; with more, 35%.
Shen top laners with fewer deaths a minute than the median win 70% of games; with more, 32%.
Shen top laners with above-median CS a minute win 57% of games; below it, 45%.