Playstyle
19 games
Playstyle radar
19 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
38
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
72
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
19 gamesSurvivabilityStart here
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Epic monsters / game
3.9 vs 2.7
100 of 100 against junglers, and it matters: the better half of junglers wins 84% of games, the other half 31%.
Turret plates / game
5.9 vs 4.3
78 of 100 against junglers, and it matters: the better half of junglers wins 77% of games, the other half 27%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among junglers, objectives leads at 72 of 100, built on 3.6 epic monsters a game and 6.6 turret plates a game. Farming trails at 41, with 6.5 CS at 10 min.
Among junglers
junglers with less time spent dead than the median win 71% of games; with more, 29%.