Playstyle
17 games
Playstyle radar
17 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
60
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
What to work on
17 gamesVisionStart here
Vision score / min
0.85 vs 1.03 typical
Put a ward down on every back and sweep the river before objectives.
Survivability
Deaths / min
0.22 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Aggression
First blood rate
0% vs 4% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Damage / min
936 vs 788
77 of 100 against Graves players, and it matters: the better half of Graves junglers wins 62% of games, the other half 38%.
Team damage share
26% vs 21%
89 of 100 against Graves players, and it matters: the better half of Graves junglers wins 52% of games, the other half 47%.
Wards cleared / game
6.3 vs 4.7
74 of 100 against Graves players, and it matters: the better half of Graves junglers wins 52% of games, the other half 48%.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 65 of 100, built on 21% team damage share and 745 damage a minute. Aggression trails at 39, with 0% first blood rate.
Among junglers
Graves junglers with above-median vision score a minute win 56% of games; below it, 43%.
Graves junglers with fewer deaths a minute than the median win 75% of games; with more, 25%.
Graves junglers with above-median first blood rate win 58% of games; below it, 49%.