Playstyle
10 games
Playstyle radar
10 gamesCompared with Silver supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
26
of 100
Utility
Healing, shielding, lockdown and saves for allies
53
of 100
Vision
Vision score, control wards and ward clears
87
of 100
Objectives
Epic monsters, objective damage and plates
70
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
70
of 100
What to work on
10 gamesObjectivesStart here
Turret plates / game
6.0 vs 7.4 typical
Push for plates after a won trade instead of resetting.
Damage
Damage / min
347 vs 387 typical
Poke between cooldowns and add autos when it is safe.
Not a priority
Strengths
Epic monsters / game
3.6 vs 1.8
100 of 100 against Sona players, and it matters: the better half of Sona supports wins 83% of games, the other half 37%.
Objective damage / min
221 vs 126
100 of 100 against Sona players, and it matters: the better half of Sona supports wins 80% of games, the other half 23%.
Deaths / min
0.13 vs 0.20
90 of 100 against Sona players, and it matters: the better half of Sona supports wins 69% of games, the other half 33%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, vision leads at 92 of 100, built on 3.28 vision score a minute and 8.8 control wards a game. Damage trails at 18, with 7% team damage share.
Among supports
Sona supports with above-median turret plates a game win 82% of games; below it, 21%.
Sona supports with above-median damage a minute win 59% of games; below it, 44%.