Playstyle radar
25 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
73
of 100
Damage
Damage per minute and share of the team's damage
88
of 100
Farming
CS pace, gold income and early-lane farm
79
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
62
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
30
of 100
What to work on
25 gamesSurvivabilityStart here
Time spent dead
16% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.26 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Gold / min
497 vs 415
100 of 100 against top laners, and it matters: the better half of top laners wins 68% of games, the other half 32%.
Turret plates / game
14.7 vs 9.9
100 of 100 against top laners, and it matters: the better half of top laners wins 74% of games, the other half 27%.
Kills / min
0.30 vs 0.20
98 of 100 against top laners, and it matters: the better half of top laners wins 63% of games, the other half 37%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 89 of 100, built on 1175 damage a minute and 28% team damage share. Survivability trails at 26, with 16% time spent dead.
Among top laners
top laners with less time spent dead than the median win 65% of games; with more, 35%.
top laners with fewer deaths a minute than the median win 68% of games; with more, 32%.
top laners with above-median control wards a game win 54% of games; below it, 48%.