Playstyle
13 games
Playstyle radar
13 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
62
of 100
Farming
CS pace, gold income and early-lane farm
25
of 100
Vision
Vision score, control wards and ward clears
22
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
13 gamesFarmingStart here
CS / min
5.3 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
13% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Objective damage / min
769 vs 937 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Solo kills / game
2.3 vs 1.3
83 of 100 against junglers, and it matters: the better half of Emerald junglers wins 58% of games, the other half 44%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 58 of 100, built on 21% team damage share and 715 damage a minute. Vision trails at 21, with 1.1 wards cleared a game.
Among junglers
Emerald junglers with above-median CS a minute win 66% of games; below it, 32%.
Emerald junglers with less time spent dead than the median win 69% of games; with more, 29%.
Emerald junglers with above-median objective damage a minute win 79% of games; below it, 19%.