Playstyle
32 games
Playstyle radar
32 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
62
of 100
Farming
CS pace, gold income and early-lane farm
26
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
2
of 100
What to work on
32 gamesSurvivabilityStart here
Deaths / min
0.32 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
16% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS at 10 min
57.3 vs 68.5 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Not a priority
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 66 of 100, built on 613 objective damage a minute and 12.6 turret plates a game. Survivability trails at 4, with 0.32 deaths a minute.
Among top laners
Kled top laners with fewer deaths a minute than the median win 71% of games; with more, 31%.
In your wins 0.28, in your losses 0.36 · 15W 17L
Kled top laners with less time spent dead than the median win 68% of games; with more, 34%.
In your wins 13%, in your losses 18% · 15W 17L
Kled top laners with above-median CS at 10 min win 55% of games; below it, 47%.
In your wins 55.3, in your losses 59.0 · 15W 17L