Playstyle
26 games
Playstyle radar
26 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
43
of 100
Damage
Damage per minute and share of the duo's damage
49
of 100
Frontline
Damage soaked and mitigated for the duo
27
of 100
Utility
Healing and shielding for the duo
77
of 100
Control
Crowd control uptime and immobilizations
45
of 100
Mechanics
Skillshots landed and dodged
62
of 100
What to work on
26 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
FrontlineStart here
Damage mitigated / min
1801 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Control
CC seconds / min
1.8 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Frontline
Damage taken share
10% vs 11% typical
Body-block for the duo partner; the seconds you buy decide rounds.
Strengths
Ally heal + shield / min
203 vs 51
77 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Heals + shields / min
203 vs 51
77 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Identity
Guardian
Keeps the duo standing with heals and shields.
Among Arena players, utility leads at 77 of 100, built on 203 ally heal + shield a minute and 203 heals + shields a minute. Frontline trails at 27, with 1801 damage mitigated a minute.
Among Arena players
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
In your wins 2349, in your losses 1163 · 14W 12L
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
In your wins 2.3, in your losses 1.2 · 14W 12L
Arena players with above-median damage taken share win 36% of games; below it, 30%.
In your wins 9%, in your losses 11% · 14W 12L