Playstyle
60 games
Playstyle radar
60 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
21
of 100
Damage
Damage per minute and share of the team's damage
22
of 100
Utility
Healing, shielding, lockdown and saves for allies
62
of 100
Vision
Vision score, control wards and ward clears
56
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
60 gamesAggressionStart here
Kills / min
0.03 vs 0.07 typical
Follow the carry's all-in with your own damage instead of only peeling.
Aggression
Kill participation
49% vs 54% typical
Be at every fight your team takes; a support's value is presence.
Damage
Damage / min
297 vs 364 typical
Poke between cooldowns and add autos when it is safe.
Not a priority
Strengths
Ally saves / game
3.34 vs 0.75
76 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 47%.
Heals + shields / min
354 vs 134
80 of 100 against supports, and it matters: the better half of Emerald supports wins 51% of games, the other half 47%.
Wards cleared / game
9.1 vs 7.4
70 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Guardian
Keeps the team standing with heals and shields.
Among supports, utility leads at 63 of 100, built on 193 ally heal + shield a minute and 193 heals + shields a minute. Aggression trails at 19, with 0.09 kills a minute.
Among supports
Emerald supports with above-median kills a minute win 54% of games; below it, 44%.
This season, in your wins 0.12, in your losses 0.09 · 41W 39L
Emerald supports with above-median kill participation win 52% of games; below it, 47%.
This season, in your wins 42%, in your losses 42% · 41W 39L
Emerald supports with above-median damage a minute win 52% of games; below it, 46%.
This season, in your wins 481, in your losses 514 · 41W 39L