Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Utility
Healing, shielding, lockdown and saves for allies
51
of 100
Vision
Vision score, control wards and ward clears
61
of 100
Objectives
Epic monsters, objective damage and plates
30
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
last 60season235 games
What to work on
60 gamesObjectivesStart here
Objective damage / min
52 vs 85 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
4.6 vs 5.9 typical
Push for plates after a won trade instead of resetting.
Strengths
Control wards / game
9.1 vs 5.5
84 of 100 against supports, and it matters: the better half of Master+ supports wins 56% of games, the other half 49%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 63 of 100, built on 8.6 control wards a game and 2.80 vision score a minute. Objectives trails at 31, with 54 objective damage a minute.
Among supports
Master+ supports with above-median objective damage a minute win 73% of games; below it, 31%.
This season, in your wins 113, in your losses 36 · 121W 114L
Master+ supports with above-median turret plates a game win 82% of games; below it, 27%.
This season, in your wins 8.2, in your losses 2.7 · 121W 114L