Playstyle
52 games
Playstyle radar
52 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
73
of 100
Damage
Damage per minute and share of the team's damage
91
of 100
Farming
CS pace, gold income and early-lane farm
76
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
66
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
52 gamesVisionStart here
Vision score / min
0.65 vs 0.97 typical
Put a ward down on every back and sweep the river before objectives.
Aggression
First blood rate
0% vs 7% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Vision
Control wards / game
0.2 vs 1.7 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Kills / min
0.53 vs 0.28
100 of 100 against junglers, and it matters: the better half of Master+ junglers wins 69% of games, the other half 36%.
Damage / min
956 vs 720
100 of 100 against junglers, and it matters: the better half of Master+ junglers wins 63% of games, the other half 42%.
Gold / min
585 vs 468
100 of 100 against junglers, and it matters: the better half of Master+ junglers wins 74% of games, the other half 30%.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 93 of 100, built on 28% team damage share and 1029 damage a minute. Vision trails at 27, with 0.81 vision score a minute.
Among junglers
Master+ junglers with above-median vision score a minute win 57% of games; below it, 48%.
In your wins 0.80, in your losses 0.81 · 31W 21L
Master+ junglers with above-median first blood rate win 60% of games; below it, 52%.
In your wins 6%, in your losses 14% · 31W 21L
Master+ junglers with above-median control wards a game win 55% of games; below it, 50%.
In your wins 0.6, in your losses 0.3 · 31W 21L