Playstyle
13 games
Playstyle radar
13 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Utility
Healing, shielding, lockdown and saves for allies
40
of 100
Vision
Vision score, control wards and ward clears
55
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
80
of 100
What to work on
13 gamesUtilityStart here
Ally heal + shield / min
93 vs 162 typical
Peel for the carry through the whole fight instead of following the engage.
Utility
Heals + shields / min
93 vs 162 typical
Hold heals and shields for the enemy engage instead of spending them on poke.
Not a priority
Strengths
Deaths / min
0.15 vs 0.22
87 of 100 against supports, and it matters: the better half of Diamond supports wins 65% of games, the other half 30%.
Time spent dead
6% vs 9%
86 of 100 against supports, and it matters: the better half of Diamond supports wins 63% of games, the other half 32%.
Turret plates / game
8.5 vs 6.1
83 of 100 against supports, and it matters: the better half of Diamond supports wins 78% of games, the other half 22%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 78 of 100, built on 0.15 deaths a minute and 6% time spent dead. Utility trails at 31, with 1.00 ally saves a game.
Among supports
Diamond supports with above-median ally heal + shield a minute win 50% of games; below it, 45%.
Diamond supports with above-median heals + shields a minute win 50% of games; below it, 45%.