Playstyle
21 games
Playstyle radar
21 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Utility
Healing, shielding, lockdown and saves for allies
67
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
What to work on
21 gamesVisionStart here
Vision score / min
2.48 vs 2.76 typical
Deep wards after a won fight and a sweep before every objective.
Aggression
First blood rate
0% vs 6% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Vision
Control wards / game
4.2 vs 5.2 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Epic monsters / game
1.9 vs 1.5
71 of 100 against supports, and it matters: the better half of supports wins 74% of games, the other half 32%.
Deaths / min
0.19 vs 0.22
70 of 100 against supports, and it matters: the better half of supports wins 68% of games, the other half 32%.
Ally saves / game
3.19 vs 0.69
78 of 100 against supports, and it matters: the better half of supports wins 55% of games, the other half 48%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 68 of 100, built on 0.18 deaths a minute and 8% time spent dead. Vision trails at 39, with 2.04 vision score a minute.
Among supports
supports with above-median vision score a minute win 55% of games; below it, 45%.
supports with above-median first blood rate win 55% of games; below it, 50%.
supports with above-median control wards a game win 54% of games; below it, 46%.