Playstyle
15 games
Playstyle radar
15 gamesCompared with Diamond bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
30
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
18
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
What to work on
15 gamesObjectivesStart here
Epic monsters / game
0.7 vs 1.4 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Turret plates / game
6.9 vs 9.1 typical
Push for plates after a won trade instead of resetting.
Damage
Damage / min
793 vs 865 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Strengths
Time spent dead
7% vs 10%
90 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 63% of games, the other half 33%.
Deaths / min
0.17 vs 0.23
87 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 66% of games, the other half 29%.
CS / min
8.3 vs 7.7
79 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 56% of games, the other half 39%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among bot laners, survivability leads at 62 of 100, built on 9% time spent dead and 0.22 deaths a minute. Objectives trails at 18, with 0.4 epic monsters a game.
Among bot laners
Diamond bot laners with above-median epic monsters a game win 75% of games; below it, 29%.
Diamond bot laners with above-median turret plates a game win 78% of games; below it, 19%.
Diamond bot laners with above-median damage a minute win 61% of games; below it, 35%.