Playstyle radar
21 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
33
of 100
Damage
Damage per minute and share of the duo's damage
40
of 100
Frontline
Damage soaked and mitigated for the duo
54
of 100
Utility
Healing and shielding for the duo
57
of 100
Control
Crowd control uptime and immobilizations
100
of 100
Mechanics
Skillshots landed and dodged
52
of 100
What to work on
21 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
DamageStart here
Damage / min
1400 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Strengths
CC seconds / min
4.4 vs 2.1
100 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Immobilizations / game
69.2 vs 33.6
100 of 100 against Arena players, and it matters: the better half of Arena players wins 39% of games, the other half 28%.
Identity
Controller
Locks enemies down and wins the round.
Among Arena players, control leads at 100 of 100, built on 4.4 CC seconds a minute and 69.2 immobilizations a game. Placement trails at 33, with 19% top-2 rate.
Among Arena players
Arena players with above-median damage a minute win 56% of games; below it, 10%.