Playstyle
28 games
Playstyle radar
28 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
63
of 100
Utility
Healing, shielding, lockdown and saves for allies
50
of 100
Vision
Vision score, control wards and ward clears
17
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
28 gamesSurvivabilityStart here
Deaths / min
0.27 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Vision score / min
1.73 vs 2.62 typical
Deep wards after a won fight and a sweep before every objective.
Survivability
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Turret plates / game
11.1 vs 6.3
100 of 100 against supports, and it matters: the better half of Emerald supports wins 77% of games, the other half 23%.
Kill participation
59% vs 54%
76 of 100 against supports, and it matters: the better half of Emerald supports wins 52% of games, the other half 47%.
CC seconds / min
1.7 vs 1.3
84 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, damage leads at 55 of 100, built on 666 damage a minute and 16% team damage share. Vision trails at 18, with 1.22 vision score a minute.
Among supports
Emerald supports with fewer deaths a minute than the median win 66% of games; with more, 32%.
In your wins 0.19, in your losses 0.32 · 17W 11L
Emerald supports with above-median vision score a minute win 54% of games; below it, 45%.
In your wins 1.13, in your losses 1.36 · 17W 11L
Emerald supports with less time spent dead than the median win 64% of games; with more, 34%.
In your wins 9%, in your losses 13% · 17W 11L