Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
70
of 100
Farming
CS pace, gold income and early-lane farm
61
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
last 60season92 games
What to work on
60 gamesObjectivesStart here
Epic monsters / game
2.0 vs 2.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
806 vs 900 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
CS / min
7.9 vs 7.4
75 of 100 against Master+ Rengar players, and it matters: the better half of Rengar junglers wins 70% of games, the other half 28%.
Wards cleared / game
8.0 vs 6.7
72 of 100 against Master+ Rengar players, and it matters: the better half of Rengar junglers wins 54% of games, the other half 45%.
CS at 10 min
6.3 vs 2.5
100 of 100 against Master+ Rengar players. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 76 of 100, built on 857 damage a minute and 22% team damage share. Objectives trails at 28, with 2.0 epic monsters a game.
Among junglers
Rengar junglers with above-median epic monsters a game win 80% of games; below it, 24%.
This season, in your wins 3.1, in your losses 1.3 · 42W 50L
Rengar junglers with above-median objective damage a minute win 80% of games; below it, 19%.
In your wins 1156, in your losses 366 · 22W 25L