Playstyle
19 games
Playstyle radar
19 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
31
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Utility
Healing, shielding, lockdown and saves for allies
39
of 100
Vision
Vision score, control wards and ward clears
2
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
86
of 100
What to work on
19 gamesVisionStart here
Vision score / min
1.71 vs 2.76 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Control wards / game
0.6 vs 5.2 typical
Buy a control ward on most backs and place it where the next fight happens.
Objectives
Epic monsters / game
1.1 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Deaths / min
0.13 vs 0.22
100 of 100 against supports, and it matters: the better half of supports wins 68% of games, the other half 32%.
Time spent dead
6% vs 9%
87 of 100 against supports, and it matters: the better half of supports wins 66% of games, the other half 34%.
Turret plates / game
7.1 vs 5.7
71 of 100 against supports, and it matters: the better half of supports wins 79% of games, the other half 25%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 84 of 100, built on 0.15 deaths a minute and 7% time spent dead. Vision trails at 2, with 1.58 vision score a minute.
Among supports
supports with above-median vision score a minute win 55% of games; below it, 45%.
supports with above-median control wards a game win 54% of games; below it, 46%.
supports with above-median epic monsters a game win 74% of games; below it, 32%.