Playstyle
60 Pantheon games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with other Pantheon players.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
75
of 100
Vision
Vision score, control wards and ward clears
83
of 100
Objectives
Epic monsters, objective damage and plates
70
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
93
of 100
last 60season119 games
What to work on
60 gamesDamageStart here
Damage / min
778 vs 885 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.22 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Objective damage / min
490 vs 305
100 of 100 against Pantheon players, and it matters: the better half of Pantheon top laners wins 75% of games, the other half 27%.
Time spent dead
7% vs 12%
98 of 100 against Pantheon players, and it matters: the better half of Pantheon top laners wins 67% of games, the other half 35%.
Deaths / min
0.16 vs 0.23
92 of 100 against Pantheon players, and it matters: the better half of Pantheon top laners wins 70% of games, the other half 32%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 89 of 100, built on 7% time spent dead and 0.16 deaths a minute. Damage trails at 53, with 778 damage a minute.
Among top laners
Pantheon top laners with above-median damage a minute win 60% of games; below it, 42%.
This season, in your wins 817, in your losses 711 · 65W 54L
Pantheon top laners with above-median kills a minute win 65% of games; below it, 37%.
This season, in your wins 0.24, in your losses 0.17 · 65W 54L