Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Farming
CS pace, gold income and early-lane farm
72
of 100
Vision
Vision score, control wards and ward clears
76
of 100
Objectives
Epic monsters, objective damage and plates
65
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
69
of 100
last 60season400 games
What to work on
60 gamesDamageStart here
Damage / min
755 vs 798 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Strengths
Objective damage / min
679 vs 396
100 of 100 against top laners, and it matters: the better half of Master+ top laners wins 73% of games, the other half 31%.
Turret plates / game
14.2 vs 9.9
100 of 100 against top laners, and it matters: the better half of Master+ top laners wins 76% of games, the other half 30%.
Gold / min
455 vs 417
80 of 100 against top laners, and it matters: the better half of Master+ top laners wins 70% of games, the other half 34%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 74 of 100, built on 2.8 control wards a game and 0.97 vision score a minute. Damage trails at 44, with 739 damage a minute.
Among top laners
Master+ top laners with above-median damage a minute win 61% of games; below it, 43%.
This season, in your wins 792, in your losses 662 · 201W 199L