Playstyle
22 games
Playstyle radar
22 gamesCompared with Platinum supports, blended with Platinum players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Farming
CS pace, gold income and early-lane farm
62
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
65
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
22 gamesSurvivabilityStart here
Deaths / min
0.23 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Damage
Damage / min
247 vs 378 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Vision
Control wards / game
2.6 vs 5.1 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Epic monsters / game
2.1 vs 1.5
77 of 100 against supports, and it matters: the better half of Platinum supports wins 73% of games, the other half 30%.
CS at 10 min
18.1 vs 14.0
89 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among supports, objectives leads at 66 of 100, built on 2.0 epic monsters a game and 10.1 turret plates a game. Damage trails at 28, with 15% team damage share.
Among supports
Platinum supports with fewer deaths a minute than the median win 66% of games; with more, 33%.
Platinum supports with above-median damage a minute win 53% of games; below it, 46%.
Platinum supports with above-median control wards a game win 53% of games; below it, 46%.