Playstyle
39 games
Playstyle radar
39 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
65
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
39 gamesAggressionStart here
Kills / min
0.23 vs 0.27 typical
Convert the leads you build into kills on the map instead of resetting on them.
Aggression
Solo kills / game
0.9 vs 1.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
Gold / min
444 vs 459 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
Turret plates / game
5.6 vs 4.2
74 of 100 against junglers, and it matters: the better half of Diamond junglers wins 76% of games, the other half 24%.
Epic monsters / game
3.2 vs 2.7
73 of 100 against junglers, and it matters: the better half of Diamond junglers wins 82% of games, the other half 28%.
Wards cleared / game
5.6 vs 4.0
76 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among junglers, objectives leads at 72 of 100, built on 3.1 epic monsters a game and 5.7 turret plates a game. Aggression trails at 36, with 0.23 kills a minute.
Among junglers
Diamond junglers with above-median kills a minute win 62% of games; below it, 33%.
In your wins 0.27, in your losses 0.19 · 18W 21L
Diamond junglers with above-median solo kills a game win 57% of games; below it, 43%.
In your wins 1.2, in your losses 0.8 · 18W 21L
Diamond junglers with above-median gold a minute win 69% of games; below it, 26%.
In your wins 469, in your losses 414 · 18W 21L