Playstyle
19 games
Playstyle radar
19 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Farming
CS pace, gold income and early-lane farm
53
of 100
Vision
Vision score, control wards and ward clears
72
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
19 gamesVisionStart here
Vision score / min
2.54 vs 2.76 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Turret plates / game
9.1 vs 5.7
100 of 100 against supports, and it matters: the better half of supports wins 79% of games, the other half 25%.
Gold / min
338 vs 315
72 of 100 against supports, and it matters: the better half of supports wins 71% of games, the other half 29%.
Deaths / min
0.19 vs 0.22
71 of 100 against supports, and it matters: the better half of supports wins 68% of games, the other half 32%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 67 of 100, built on 5.4 control wards a game and 1.73 vision score a minute. Damage trails at 36, with 16% team damage share.
Among supports
supports with above-median vision score a minute win 55% of games; below it, 45%.