Playstyle
10 games
Playstyle radar
10 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Farming
CS pace, gold income and early-lane farm
53
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
What to work on
10 gamesAggressionStart here
Kills / min
0.17 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Aggression
Solo kills / game
2.6 vs 3.6 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Deaths / min
0.22 vs 0.26
70 of 100 against Irelia players, and it matters: the better half of Irelia top laners wins 69% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, objectives leads at 69 of 100, built on 12.5 turret plates a game and 1.1 epic monsters a game. Vision trails at 28, with 0.0 control wards a game.
Among top laners
Irelia top laners with above-median kills a minute win 67% of games; below it, 34%.
Irelia top laners with above-median solo kills a game win 63% of games; below it, 40%.
Irelia top laners with above-median control wards a game win 54% of games; below it, 49%.