Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
20
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
last 60season372 games
What to work on
60 gamesObjectivesStart here
Epic monsters / game
0.5 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Vision score / min
0.52 vs 0.73 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Objective damage / min
274 vs 325 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Kill participation
50% vs 44%
82 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 54% of games, the other half 50%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, survivability leads at 54 of 100, built on 10% time spent dead and 0.21 deaths a minute. Vision trails at 21, with 0.69 vision score a minute.
Among mid laners
Master+ mid laners with above-median epic monsters a game win 79% of games; below it, 44%.
This season, in your wins 1.0, in your losses 0.4 · 201W 171L
Master+ mid laners with above-median vision score a minute win 56% of games; below it, 48%.
This season, in your wins 0.70, in your losses 0.57 · 201W 171L
Master+ mid laners with above-median objective damage a minute win 75% of games; below it, 29%.
This season, in your wins 461, in your losses 246 · 191W 168L