Playstyle
31 games
Playstyle radar
31 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Utility
Healing, shielding, lockdown and saves for allies
59
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
81
of 100
What to work on
31 gamesObjectivesStart here
Objective damage / min
51 vs 93 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Vision score / min
2.41 vs 2.63 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Control wards / game
3.4 vs 5.0 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Deaths / min
0.12 vs 0.21
100 of 100 against supports, and it matters: the better half of Emerald supports wins 66% of games, the other half 32%.
Time spent dead
6% vs 9%
85 of 100 against supports, and it matters: the better half of Emerald supports wins 64% of games, the other half 34%.
Ally saves / game
3.78 vs 0.75
80 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 47%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 85 of 100, built on 0.12 deaths a minute and 6% time spent dead. Damage trails at 31, with 436 damage a minute.
Among supports
Emerald supports with above-median objective damage a minute win 70% of games; below it, 28%.
In your wins 208, in your losses 76 · 13W 18L
Emerald supports with above-median vision score a minute win 54% of games; below it, 45%.
In your wins 1.97, in your losses 1.99 · 13W 18L
Emerald supports with above-median control wards a game win 53% of games; below it, 46%.
In your wins 2.8, in your losses 2.4 · 13W 18L