Playstyle
14 games
Playstyle radar
14 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
27
of 100
Utility
Healing, shielding, lockdown and saves for allies
67
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
81
of 100
What to work on
14 gamesDamageStart here
Damage / min
244 vs 371 typical
Poke between cooldowns and add autos when it is safe.
Aggression
Kills / min
0.05 vs 0.08 typical
Follow the carry's all-in with your own damage instead of only peeling.
Aggression
First blood rate
0% vs 4% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Deaths / min
0.16 vs 0.22
83 of 100 against supports, and it matters: the better half of Emerald supports wins 66% of games, the other half 32%.
Time spent dead
7% vs 9%
81 of 100 against supports, and it matters: the better half of Emerald supports wins 64% of games, the other half 34%.
Ally saves / game
11.33 vs 0.83
100 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 86 of 100, built on 0.14 deaths a minute and 7% time spent dead. Damage trails at 20, with 416 damage a minute.
Among supports
Emerald supports with above-median damage a minute win 52% of games; below it, 46%.
Emerald supports with above-median kills a minute win 54% of games; below it, 44%.
Emerald supports with above-median first blood rate win 53% of games; below it, 49%.