Playstyle radar
21 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
27
of 100
Damage
Damage per minute and share of the team's damage
13
of 100
Farming
CS pace, gold income and early-lane farm
17
of 100
Vision
Vision score, control wards and ward clears
19
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
31
of 100
What to work on
21 gamesDamageStart here
Damage / min
432 vs 718 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Survivability
Deaths / min
0.25 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS / min
6.2 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, objectives leads at 36 of 100, built on 1.7 epic monsters a game and 467 objective damage a minute. Damage trails at 12, with 440 damage a minute.
Among junglers
junglers with above-median damage a minute win 60% of games; below it, 40%.
junglers with fewer deaths a minute than the median win 74% of games; with more, 26%.
junglers with above-median CS a minute win 67% of games; below it, 33%.