Playstyle
12 games
Playstyle radar
12 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
75
of 100
Damage
Damage per minute and share of the duo's damage
88
of 100
Frontline
Damage soaked and mitigated for the duo
50
of 100
Utility
Healing and shielding for the duo
95
of 100
Control
Crowd control uptime and immobilizations
49
of 100
Mechanics
Skillshots landed and dodged
72
of 100
What to work on
12 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
FrontlineStart here
Damage mitigated / min
2274 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Control
CC seconds / min
1.7 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Strengths
Damage / min
2198 vs 1552
91 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Team damage share
14% vs 11%
84 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Skillshots dodged / min
4.9 vs 3.5
72 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 25%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, utility leads at 95 of 100, built on 299 ally heal + shield a minute and 299 heals + shields a minute. Control trails at 49, with 1.7 CC seconds a minute.
Among Arena players
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.