Playstyle
11 games
Playstyle radar
11 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
81
of 100
Damage
Damage per minute and share of the duo's damage
62
of 100
Frontline
Damage soaked and mitigated for the duo
87
of 100
Utility
Healing and shielding for the duo
100
of 100
Control
Crowd control uptime and immobilizations
52
of 100
Mechanics
Skillshots landed and dodged
56
of 100
What to work on
11 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.5 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Strengths
Damage mitigated / min
4152 vs 2642
83 of 100 against Arena players, and it matters: the better half of Arena players wins 49% of games, the other half 18%.
Immobilizations / game
53.0 vs 33.6
78 of 100 against Arena players, and it matters: the better half of Arena players wins 39% of games, the other half 28%.
Top-2 rate
55% vs 33%
81 of 100 against Arena players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, utility leads at 100 of 100, built on 457 ally heal + shield a minute and 457 heals + shields a minute. Control trails at 52, with 1.5 CC seconds a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.