Playstyle
24 games
Playstyle radar
24 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
31
of 100
Damage
Damage per minute and share of the team's damage
23
of 100
Farming
CS pace, gold income and early-lane farm
31
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
24 gamesDamageStart here
Damage / min
659 vs 866 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
Gold / min
374 vs 425 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Aggression
Kills / min
0.14 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, vision leads at 42 of 100, built on 3.5 wards cleared a game and 1.8 control wards a game. Damage trails at 23, with 16% team damage share.
Among mid laners
Emerald mid laners with above-median damage a minute win 60% of games; below it, 39%.
Emerald mid laners with above-median gold a minute win 67% of games; below it, 31%.
Emerald mid laners with above-median kills a minute win 63% of games; below it, 35%.