Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Utility
Healing, shielding, lockdown and saves for allies
44
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
last 60season100 games
What to work on
60 gamesVisionStart here
Control wards / game
1.7 vs 4.9 typical
Buy a control ward on most backs and place it where the next fight happens.
Objectives
Turret plates / game
5.2 vs 6.1 typical
Push for plates after a won trade instead of resetting.
Aggression
Kill participation
50% vs 55% typical
Be at every fight your team takes; a support's value is presence.
Strengths
Wards cleared / game
9.4 vs 7.2
77 of 100 against supports. Keep it; it is part of how the games get won.
Solo kills / game
0.5 vs 0.2
78 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among supports: vision peaks at 54 while utility sits at 39, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among supports
Diamond supports with above-median control wards a game win 52% of games; below it, 44%.
This season, in your wins 1.4, in your losses 1.2 · 50W 50L
Diamond supports with above-median turret plates a game win 78% of games; below it, 22%.
This season, in your wins 8.3, in your losses 3.2 · 50W 50L
Diamond supports with above-median kill participation win 51% of games; below it, 45%.
This season, in your wins 49%, in your losses 43% · 50W 50L