Playstyle
13 games
Playstyle radar
13 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Farming
CS pace, gold income and early-lane farm
24
of 100
Vision
Vision score, control wards and ward clears
13
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
34
of 100
What to work on
13 gamesSurvivabilityStart here
Time spent dead
16% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.28 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS / min
5.8 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Not a priority
Strengths
Kills / min
0.44 vs 0.24
100 of 100 against mid laners, and it matters: the better half of mid laners wins 65% of games, the other half 35%.
Solo kills / game
3.7 vs 1.9
94 of 100 against mid laners, and it matters: the better half of mid laners wins 63% of games, the other half 44%.
Gold / min
475 vs 429
86 of 100 against mid laners, and it matters: the better half of mid laners wins 69% of games, the other half 31%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, aggression leads at 56 of 100, built on 0.35 kills a minute and 2.5 solo kills a game. Vision trails at 13, with 0.48 vision score a minute.
Among mid laners
mid laners with less time spent dead than the median win 65% of games; with more, 35%.
mid laners with fewer deaths a minute than the median win 69% of games; with more, 31%.
mid laners with above-median CS a minute win 56% of games; below it, 44%.