Playstyle
57 games
Playstyle radar
57 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Utility
Healing, shielding, lockdown and saves for allies
56
of 100
Vision
Vision score, control wards and ward clears
58
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
57 gamesVisionStart here
Vision score / min
2.53 vs 2.76 typical
Deep wards after a won fight and a sweep before every objective.
Not a priority
Strengths
Ally saves / game
7.05 vs 0.69
100 of 100 against supports, and it matters: the better half of supports wins 55% of games, the other half 48%.
Control wards / game
8.3 vs 5.2
78 of 100 against supports, and it matters: the better half of supports wins 54% of games, the other half 46%.
Heals + shields / min
512 vs 114
100 of 100 against supports, and it matters: the better half of supports wins 53% of games, the other half 47%.
Identity
Guardian
Keeps the team standing with heals and shields.
Among supports, utility leads at 66 of 100, built on 403 ally heal + shield a minute and 403 heals + shields a minute. Damage trails at 21, with 11% team damage share. That is the Enchanter trade: damage is not where this class wins games.
Among supports
supports with above-median vision score a minute win 55% of games; below it, 45%.
In your wins 2.14, in your losses 2.21 · 33W 24L