Playstyle
12 games
Playstyle radar
12 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
61
of 100
Utility
Healing, shielding, lockdown and saves for allies
74
of 100
Vision
Vision score, control wards and ward clears
61
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
24
of 100
What to work on
12 gamesSurvivabilityStart here
Time spent dead
11% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.24 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Aggression
First blood rate
0% vs 5% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Epic monsters / game
2.3 vs 1.5
93 of 100 against supports, and it matters: the better half of Master+ supports wins 76% of games, the other half 35%.
Turret plates / game
7.4 vs 5.9
73 of 100 against supports, and it matters: the better half of Master+ supports wins 82% of games, the other half 27%.
Ally saves / game
5.88 vs 0.92
100 of 100 against supports, and it matters: the better half of Master+ supports wins 57% of games, the other half 49%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, utility leads at 72 of 100, built on 383 heals + shields a minute and 383 ally heal + shield a minute. Survivability trails at 32, with 12% time spent dead.
Among supports
Master+ supports with less time spent dead than the median win 68% of games; with more, 36%.
Master+ supports with fewer deaths a minute than the median win 70% of games; with more, 34%.
Master+ supports with above-median first blood rate win 57% of games; below it, 52%.