Playstyle
20 games
Playstyle radar
20 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Farming
CS pace, gold income and early-lane farm
35
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
20 gamesObjectivesStart here
Turret plates / game
7.4 vs 9.9 typical
Push for plates after a won trade instead of resetting.
Damage
Damage / min
717 vs 813 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
Gold / min
388 vs 415 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Epic monsters / game
1.5 vs 0.7
100 of 100 against top laners, and it matters: the better half of top laners wins 69% of games, the other half 34%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, survivability leads at 55 of 100, built on 10% time spent dead and 0.21 deaths a minute. Farming trails at 32, with 57.5 CS at 10 min.
Among top laners
top laners with above-median turret plates a game win 74% of games; below it, 27%.
top laners with above-median damage a minute win 59% of games; below it, 41%.
top laners with above-median gold a minute win 68% of games; below it, 32%.