Playstyle
12 games
Playstyle radar
12 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
69
of 100
Damage
Damage per minute and share of the team's damage
65
of 100
Farming
CS pace, gold income and early-lane farm
64
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
69
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
74
of 100
What to work on
12 gamesVisionStart here
Vision score / min
0.67 vs 1.00 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Epic monsters / game
2.1 vs 2.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Control wards / game
0.9 vs 1.5 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Kills / min
0.44 vs 0.29
100 of 100 against Fizz players, and it matters: the better half of Fizz junglers wins 66% of games, the other half 34%.
Turret plates / game
10.2 vs 4.5
100 of 100 against Fizz players, and it matters: the better half of Fizz junglers wins 76% of games, the other half 26%.
Gold / min
521 vs 460
97 of 100 against Fizz players, and it matters: the better half of Fizz junglers wins 71% of games, the other half 29%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 74 of 100, built on 0.16 deaths a minute and 8% time spent dead. Vision trails at 30, with 0.82 vision score a minute.
Among junglers
Fizz junglers with above-median vision score a minute win 56% of games; below it, 44%.
Fizz junglers with above-median epic monsters a game win 84% of games; below it, 32%.
Fizz junglers with above-median control wards a game win 54% of games; below it, 47%.