Playstyle
34 games
Playstyle radar
34 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Utility
Healing, shielding, lockdown and saves for allies
40
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
What to work on
34 gamesSurvivabilityStart here
Deaths / min
0.25 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Control wards / game
3.4 vs 4.9 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Kills / min
0.13 vs 0.07
76 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 43%.
Damage / min
492 vs 351
72 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 44%.
Team damage share
13% vs 10%
71 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, damage leads at 59 of 100, built on 542 damage a minute and 15% team damage share. Survivability trails at 41, with 0.25 deaths a minute.
Among supports
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.
In your wins 0.18, in your losses 0.33 · 17W 17L
Diamond supports with less time spent dead than the median win 63% of games; with more, 32%.
In your wins 8%, in your losses 13% · 17W 17L
Diamond supports with above-median control wards a game win 52% of games; below it, 44%.
In your wins 2.8, in your losses 3.1 · 17W 17L