Playstyle radar
11 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
57
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
11 gamesObjectivesStart here
Epic monsters / game
0.5 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
First blood rate
0% vs 8% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Farming
CS at 10 min
70.2 vs 74.5 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Objective damage / min
489 vs 312
94 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 71% of games, the other half 24%.
Kills / min
0.37 vs 0.25
93 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 62% of games, the other half 33%.
Time spent dead
8% vs 11%
89 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 63% of games, the other half 33%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, vision leads at 57 of 100, built on 1.10 vision score a minute and 2.8 wards cleared a game. Farming trails at 40, with 6.1 CS a minute.
Among mid laners
Diamond mid laners with above-median epic monsters a game win 75% of games; below it, 38%.
Diamond mid laners with above-median first blood rate win 55% of games; below it, 47%.
Diamond mid laners with above-median CS at 10 min win 52% of games; below it, 44%.