Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Farming
CS pace, gold income and early-lane farm
55
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
last 60season210 games
What to work on
60 gamesVisionStart here
Vision score / min
0.61 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Wards cleared / game
1.0 vs 1.5 typical
Sweep the enemy wards around the objective before it spawns.
Objectives
Epic monsters / game
0.6 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, survivability leads at 56 of 100, built on 10% time spent dead and 0.20 deaths a minute. Vision trails at 31, with 0.98 vision score a minute.
Among top laners
Diamond top laners with above-median vision score a minute win 51% of games; below it, 44%.
This season, in your wins 0.84, in your losses 0.72 · 92W 118L
Diamond top laners with above-median wards cleared a game win 51% of games; below it, 45%.
This season, in your wins 2.6, in your losses 2.2 · 91W 112L
Diamond top laners with above-median epic monsters a game win 67% of games; below it, 31%.
This season, in your wins 1.9, in your losses 0.7 · 92W 118L