Playstyle
19 games
Playstyle radar
19 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
57
of 100
Farming
CS pace, gold income and early-lane farm
61
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
67
of 100
What to work on
19 gamesObjectivesStart here
Epic monsters / game
1.9 vs 2.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Vision score / min
0.77 vs 1.00 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Objective damage / min
780 vs 981 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Turret plates / game
7.1 vs 4.5
85 of 100 against Fizz players, and it matters: the better half of Fizz junglers wins 76% of games, the other half 26%.
CS / min
7.5 vs 6.9
80 of 100 against Fizz players, and it matters: the better half of Fizz junglers wins 68% of games, the other half 32%.
Damage / min
774 vs 655
76 of 100 against Fizz players, and it matters: the better half of Fizz junglers wins 60% of games, the other half 40%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 71 of 100, built on 9% time spent dead and 0.17 deaths a minute. Vision trails at 39, with 0.9 control wards a game.
Among junglers
Fizz junglers with above-median epic monsters a game win 84% of games; below it, 32%.
Fizz junglers with above-median vision score a minute win 56% of games; below it, 44%.
Fizz junglers with above-median objective damage a minute win 80% of games; below it, 20%.