Playstyle
12 games
Playstyle radar
12 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
69
of 100
Farming
CS pace, gold income and early-lane farm
53
of 100
Vision
Vision score, control wards and ward clears
61
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
12 gamesObjectivesStart here
Turret plates / game
2.2 vs 4.3 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
719 vs 934 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
First blood rate
0% vs 7% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Deaths / min
0.14 vs 0.20
89 of 100 against junglers, and it matters: the better half of junglers wins 74% of games, the other half 26%.
Time spent dead
8% vs 10%
80 of 100 against junglers, and it matters: the better half of junglers wins 71% of games, the other half 29%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 68 of 100, built on 25% team damage share and 955 damage a minute. Aggression trails at 43, with 8% first blood rate.
Among junglers
junglers with above-median turret plates a game win 77% of games; below it, 27%.
junglers with above-median objective damage a minute win 80% of games; below it, 20%.
junglers with above-median first blood rate win 57% of games; below it, 49%.