Playstyle
10 games
Playstyle radar
10 gamesCompared with Silver mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Farming
CS pace, gold income and early-lane farm
26
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
10 gamesDamageStart here
Damage / min
667 vs 892 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
Gold / min
346 vs 410 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Farming
CS at 10 min
36.1 vs 75.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Not a priority
Strengths
Epic monsters / game
1.2 vs 0.8
72 of 100 against Annie players, and it matters: the better half of Annie mid laners wins 71% of games, the other half 32%.
Vision score / min
1.34 vs 0.76
100 of 100 against Annie players, and it matters: the better half of Annie mid laners wins 57% of games, the other half 45%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 57 of 100, built on 0.20 deaths a minute and 10% time spent dead. Farming trails at 28, with 36.1 CS at 10 min.
Among mid laners
Annie mid laners with above-median damage a minute win 61% of games; below it, 42%.
Annie mid laners with above-median gold a minute win 69% of games; below it, 33%.
Annie mid laners with above-median CS at 10 min win 55% of games; below it, 47%.